The Interservice Rivalry (IR) national spirit functions very similarly to a focus tree branch and should be considered as one for the japanese build up. While individual decisions and their respective bonuses must be considered, the IR national spirit and its effects also do play a role.If engaging in a landlocked conflict early on, like against China or the Soviet Union, it is advantageous for Japan to first choose an army favouring decision(s). This gives both the national spirit bonus for the decision itself as well as the added bonus from army strengthened or army dominant national spirit.As in the later game, Japan will almost inevitably confront the allies, it needs to favour the navy in later decisions. A "navy strengthened" or "dominant" national spirit can give Japan an edge in the naval buildup between 1938 and 1942 before confronting the Royal Navy and the US navy.Since not all IR decisions are created equal in terms of the benefits they offer, especially given their interaction with Japan's national focuses, they can be discussed as follows:
Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors. The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.
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Japan starts the game with a total of 52 factories (16 military, 22 civilian and 14 naval dockyards) which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.
Located to Japan's Southwest, China presents a relatively early conquest goal for Japan. The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game. When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest (highest after unification) starting core population in the game and this grants it a near-bottomless manpower supply. As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China. Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces. Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Shandong peninsula through Qingdao, followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.
Unfortunately for Japan, these territories are controlled by European colonial nations (the Dutch East Indies and British Malaya) and as such Japan will likely not be able to achieve full control of these areas until later in the game unless the player can somehow force through a peace treaty. Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough. Invading the colonies will likely involve a lot of naval invasions or paratrooper drops (depending on personal preference) as well maintaining naval superiority around the islands.
HMS Warspite was a Queen Elizabeth-class battleship, the sixth warship of the Royal Navy to carry the name. The Queen Elizabeth class were a substantial improvement over their predecessors in the Iron Duke-class, introducing 15-inch rifles for the first time on a modern battleship. These modern 15-inch/42 Mk.I weapons were largely based off of the previous 13.5-inch Mk.V guns of the previous Iron Dukes, and were rushed into production, all prototyping being done on paper. Originally intended to have the same A-B-Q-X-Y turret arrangement the previous three classes of Royal Navy Battleship, the amidships Q turret was removed from the design as with just the eight guns of A, B, X & Y turrets, the ships had a heavier broadside shell weight thanks to the heavier shells of the 15-inch gun. The space freed amidships was devoted to larger machinery spaces, with Warspite receiving twenty-four Babcock & Wilcox boilers with four Parsons steam geared turbines. This increased the maximum speed of the class to 23/24-knots, although originally intended to be 25-knots. 2ff7e9595c
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